When he’s not examining the dungeons of The Legend of Zelda games, Mark Brown breaks apart the components in other games and uses them to elucidate game design theory. This week, he just so happens to focus on more Nintendo games.
In the latest episode of “The Game Maker’s Toolkit,” Brown discusses how, rather than starting at a conceptual, aesthetic, or narrative level, Nintendo’s games tend to start with a simple idea about play, then expound on that idea. Examples of this include how Super Mario Bros. is built around Mario’s ability to jump, and Luigi’s Mansion is built around using its vacuum cleaner.
You can watch the video below.