No Man’s Sky has suffered from technical issues since it launched earlier this month. Last week, Hello games began experimenting with a patch to address many of those issues. Today, the company hopes to have resolved most of them.
The fixes have been spread out over three patches, each tackling different aspects of the game. The first patch focuses on central stability and feature support, improving performance on AMD computers, smoothing out framerate stuttering, preventing save file corruption, fixing mouse movement during low framerates, and widening the number of computers that can properly run the game.
The second patch focuses on more specific, situational bugs, such as players getting stuck under the game world, the game locking up after a warp or scan, and an issue that prevented players from saving in certain situations.
The third patch addresses both obscure and common issues. It prevents players from getting stranded on their current planet if they happen to die while flying through the atmosphere, allows many players to load corrupted save files, and fixes more crashing issues.
Hello Games also told players more fixes are on the way. “Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend,” the company said. You can find the full patch notes in the link below. You can read Matt Miller’s review of No Man’s Sky here.
[Source: Hello Games on Steam]
It’s great to see Hello Games stay focused on making sure the game works for as many people as possible before implementing new features. That said, it will likely take some time before the game lives up to its full potential. At this point, I’ve decided to hold off for a few months before diving back into it.